EXPTIME is second-order alternating reachability #
The theorem: DescriptiveComplexity.exptime_eq_soGame –
P ∈ EXPTIME ↔ SOGameDefinable P,
the deterministic exponential class is the value of a second-order alternating
game. One direction is DescriptiveComplexity.SOGameDefinable.mem_EXPTIME, the
second-order shadow of GAME ∈ PTIME; the other is
DescriptiveComplexity.SOLFPDefinable.soGameDefinable, assembled here, and it is
Chandra–Kozen–Stockmeyer's half of APSPACE = EXPTIME
(Chandra–Kozen–Stockmeyer 1981) with the machine
removed.
How the pieces meet #
SOLFPDefinable P is ExpDefinable PTIME P
(DescriptiveComplexity.solfpDefinable_iff_expDefinable), so P A is a PTIME
property of an exponential expansion X.Map A; DescriptiveComplexity.GAME is
PTIME-hard under ordinary ordered reductions
(DescriptiveComplexity.game_hard_ordered), so that property is GameWon of the
AND/OR graph an interpretation I draws on the expanded universe. Its four
defining relations are first-order over the expansion, hence alternating block
prefixes over the base (DescriptiveComplexity.ExpExpansion.exists_translate), and a prefix
is a sequence of moves. DescriptiveComplexity.ExpExpansion.graphGame plays that graph:
DescriptiveComplexity.ExpExpansion.wins_pre– the prefix phases evaluate the six questions;DescriptiveComplexity.ExpExpansion.target_of_winsandDescriptiveComplexity.ExpExpansion.wins_of_winsOn– the node phases play the graph;DescriptiveComplexity.ExpExpansion.graphGame_accepts_iff– putting them together at the starting phase.
The one thing that never happens is a sentence over the base that quantifies a point: a quantifier over the expanded universe is a second-order block over the base, never a first-order one. That is the obstruction the whole design works around, and it works around it by the observation that it does not apply to a move.
The graph game accepts exactly when the interpreted graph is won.
Dependency graph
EXPTIME ⊆ SO-GAME #
A second-order least fixed point is a second-order alternating game. The
converse of DescriptiveComplexity.SOGameDefinable.mem_EXPTIME, and the half of
Chandra–Kozen–Stockmeyer that has content.
Dependency graph
EXPTIME is second-order alternating reachability: the deterministic
exponential class is exactly the class of second-order alternating games. Read on
the definitions this is SO(≤, LFP) = SO-GAME; read on the machines it is
Chandra–Kozen–Stockmeyer's APSPACE = EXPTIME, with the machine replaced by the
game it plays.